Regeneration, level gap and enemy scaling
Your regeneration
- Health regenerated per second (share of max health)
- 1%
- Health starts regenerating after this long without taking damage
- 5 sec
- Respawn after
- 3 sec
Energy regenerated per second by Melee points
Being under-leveled means taking more damage
The shortfall is measured against the recommended level of that enemy (shown on its page). At or above it there is no penalty.
Enemy and boss scaling versus base numbers
- Enemy health
- ×0.67
- Boss health
- ×1.33
- Raid Boss health
- ×0.67
- Enemy damage
- ×0.4
- Enemies per spawn area
- ×2
- Enemies fully heal when left alone for
- 20 sec
- Bosses fully heal when left alone for
- 15 sec