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Regeneration, level gap and enemy scaling

Your regeneration

Health regenerated per second (share of max health)
1%
Health starts regenerating after this long without taking damage
5 sec
Respawn after
3 sec

Energy regenerated per second by Melee points

PointsEnergyOn the groundIn the air
1100189
10059559.529.8
5002,595259.5129.8
1,0005,095509.5254.8
2,00010,0951009.5504.8
2,80014,0951409.5704.8

Being under-leveled means taking more damage

Levels shortDamage taken
0%×1
10%×1.3
20%×1.6
30%×1.9
50%×2.5

The shortfall is measured against the recommended level of that enemy (shown on its page). At or above it there is no penalty.

Enemy and boss scaling versus base numbers

Enemy health
×0.67
Boss health
×1.33
Raid Boss health
×0.67
Enemy damage
×0.4
Enemies per spawn area
×2
Enemies fully heal when left alone for
20 sec
Bosses fully heal when left alone for
15 sec